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If I had to choose I would either choose Game editing (BDSP editing looks very promising) or PSDK. I also added things that I though needed to be built in because there's no reason depending on script which would break on every update, so PSDK comes with a FollowMe engine (which supports human, pokemon, event and unlimited followers) and few things like bridge with system tags on which events can freely walk in without doing complex stuff (I think this has been simplified in Essentials but before v19 it was horrible). My goal behind PSDK is making an framework that had editors (Ruby Host and spring 2022 Studio) and that reduced a bit the limit of RMXP. And the battle engine was very inflexible (it was made by Krosk and Krosk just learnt Ruby & made the battle engine in a matter of 6 month in 2007 and then never touch it again). During the time of PSP, people had to edit text files to change the data, they were restricted to 7 terrain tags to do all things like ledge, random encounter etc. PSDK was made out of Pokémon Script Project (PSP) in order to improve the whole situation of the engine. Its worth noting theres a lot of people who dont care about the engine you use and just want to play a fangame on a good framerate (Essentials fangames are notorious for being laggy on the open internet) so those kinds of people will thank you!Īs I made PSDK and come from a community that is highly hermetic to Essentials I can give you a lot of clues compared to PSDK, Essentials and even decomps / game editing :) Point of view of the framework creator Its definitely preference, and theres a few things Essentials has that cannot currently be in PSDK (mid battle dialogue for me personally i wish we had) but otherwise its plenty as powerful as the more popular engine and does a few things better as well! which in turn makes it so there are less people breaking into the engine haha. Its kind of a problem that feeds on itself since a lot of people are reluctant to give it a try for it to be on the level of public support of 10 years of essentials. That being said newer engine = less devs = less resources. Ive never had an issue where I felt like I was missing out by not using essentials (besides MBD).
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#Rpg maker xp sdk code
pretty much everything i asked for was easily supplied built in to engine or like, a couple of lines of code provided from the PSDK support discord. Other than performance (which is a given everyone knows) i was really impressed with how flexible the engine is and i heavily prefer the workflow of it. It's a newer engine, but it has a bright future. incoming propaganda btw, I am not saying Essentials is inferior engine, but if i dont tickle it a bit i cant really sell it to people lmao. it was daunting at first, but after developing it for about a year, i cant go back really. Used both, starting with essentials for a year and then stuck with PSDK.